AdminBernardo Heynemann (Lead, fightcodegame.com)

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  1. 24 votes
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      2 comments  ·  General  ·  Admin →
      AdminBernardo Heynemann (Lead, fightcodegame.com) commented  · 

      Hacks removed! :) Sorry for the long delay!

    • 13 votes
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        5 comments  ·  General  ·  Admin →
        AdminBernardo Heynemann (Lead, fightcodegame.com) commented  · 

        This has been done! :) Sorry for the long delay!

      • 1 vote
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          1 comment  ·  General  ·  Admin →
          AdminBernardo Heynemann (Lead, fightcodegame.com) commented  · 

          We use ELO for scoring. This means that if you are near the same rank as the robot you are fighting you'll get many points, whereas if you are much higher than someone, you'll get almost no points.

        • 3 votes
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            1 comment  ·  General  ·  Admin →
            AdminBernardo Heynemann (Lead, fightcodegame.com) commented  · 

            Do you mind suggesting what can we do to improve our docs?

          • 1 vote
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              1 comment  ·  General  ·  Admin →
              AdminBernardo Heynemann (Lead, fightcodegame.com) commented  · 

              You can read the docs...

            • 125 votes
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                under review  ·  9 comments  ·  General  ·  Admin →
                AdminBernardo Heynemann (Lead, fightcodegame.com) commented  · 

                Do you guys still feel this is needed? Even with the new elo rating system? I don't feel like my bot should be fighting randoms all the time.

                AdminBernardo Heynemann (Lead, fightcodegame.com) commented  · 

                As we are about to change the ranking to the ELO Rating system, auto-fighting will be a LOT less needed. Those of you who still want this feature can test it under http://beta.fightcodegame.com and report what you think?

                AdminBernardo Heynemann (Lead, fightcodegame.com) commented  · 

                We are aware that people are scripting their way up. This is one of the reasons we did a major rewrite on the whole website. It was bringing us down every 5 mins.

                Now, I definitely agree with you that scripting your way to kill the #1 player 10000 times is not a lot of fun or an engaging experience for that matter. We do want it to be, though.

                That's why we are working RIGHT NOW at changing the way players score points. I've studied the ELO algorithm as well as some others (Trueskill and others) and I think we can come up with a very rewarding way of ranking players.

                Stay tuned!

                AdminBernardo Heynemann (Lead, fightcodegame.com) commented  · 

                We did toy with that idea. We were just a little worried that people would stop coming to the website.

                It's not as simple as that, anyway. We would have to build both infrastructure for that as well as a consistent user interface (like who did my bot fight since my last visit and stuff like that).

                So I'm not sure that's going to happen soon. We'll definitely consider it, though.

              • 9 votes
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                  11 comments  ·  General  ·  Admin →
                  AdminBernardo Heynemann (Lead, fightcodegame.com) commented  · 

                  We've added two new robot archetypes to the editor. Hope that helps a little. When we can come up with a nice way of setting your own enemy code, we'll include it.

                  AdminBernardo Heynemann (Lead, fightcodegame.com) commented  · 

                  The other two are perfectly understandable and I'll try to implement them as soon as possible.

                  AdminBernardo Heynemann (Lead, fightcodegame.com) commented  · 

                  The first one is a little controverse because people would just keep trying to beat a specific opponent.

                  We might come up with a set of robots for you to choose from when fighting in the training area.

                • 4 votes
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                    1 comment  ·  General  ·  Admin →
                    AdminBernardo Heynemann (Lead, fightcodegame.com) commented  · 

                    Are you aware of any sound "packages" that are Creative Commons? (I haven't even googled, so this might be a silly question)

                  • 1 vote
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                      under review  ·  2 comments  ·  General  ·  Admin →
                      AdminBernardo Heynemann (Lead, fightcodegame.com) commented  · 

                      When we implemented collision we thought about that, but the wall robots are not that overpowered. I don't think it's a balance issue. It might add some dynamic to the game, but I'm not sure.

                    • 3 votes
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                        1 comment  ·  General  ·  Admin →
                        AdminBernardo Heynemann (Lead, fightcodegame.com) commented  · 

                        We are not using gists anymore, but we could definitely show your robot's versions since we do store them anyway.

                      • 2 votes
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                          1 comment  ·  General  ·  Admin →
                          AdminBernardo Heynemann (Lead, fightcodegame.com) commented  · 

                          hmmm... nice idea... easy to implement... we'll discuss it... At least a tagline seems a cool idea! :)

                        • 9 votes
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                            2 comments  ·  General  ·  Admin →
                            AdminBernardo Heynemann (Lead, fightcodegame.com) commented  · 

                            That's a great idea, but I think we'll implement it in a more automatic manner.

                            Until your robot fights someone for the first time it is not "ready" to be included in the fighting lists. Then, after you create your first fight, it should be ready automatically.

                            What do you think of this way of doing it?

                          • 4 votes
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                              1 comment  ·  General  ·  Admin →
                              AdminBernardo Heynemann (Lead, fightcodegame.com) commented  · 

                              You are absolutely right. We'll fix it as soon as possible and document the new methods.

                              We'll probably leave the old ones as aliases for the new methods, since removing them would break a lot of robots.

                            • 5 votes
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                                9 comments  ·  General  ·  Admin →
                                AdminBernardo Heynemann (Lead, fightcodegame.com) commented  · 

                                It's a little cliché but I really like to think it's our game. All the devs in fightcode actually love the game and have active robots.

                                I'll definitely discuss with them what you are asking for.

                                I think what we wanted is for the clone to be an exercise in control and not just two robots issuing the same commands (go and kill that robot). What I mean is that they should scan for other robots independently, like they could not communicate.

                                We might change that. I'll let you know. Thanks for bringing it up. We are all for improving the game engine.

                                AdminBernardo Heynemann (Lead, fightcodegame.com) commented  · 

                                Not at all. It's a pleasure to answer.

                                What I meant is that people are using flags inside the robot closure to communicate between the robots.

                                I can't divulge more details. That would be unfair... Sorry.

                                AdminBernardo Heynemann (Lead, fightcodegame.com) commented  · 

                                that won't work because the robot object we pass along each closure is a different one. It won't help you to store the reference. As I said people have done it using flags ;)

                                AdminBernardo Heynemann (Lead, fightcodegame.com) commented  · 

                                You can do that already. Many users have done it using flags. You just need to understand how to use a closure.

                              • 48 votes
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                                  11 comments  ·  General  ·  Admin →
                                  AdminBernardo Heynemann (Lead, fightcodegame.com) commented  · 

                                  Makes sense... We'll tackle that asap. Thanks for your report.

                                • 3 votes
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                                    3 comments  ·  General  ·  Admin →
                                    AdminBernardo Heynemann (Lead, fightcodegame.com) commented  · 

                                    Not really. Yep, in the editor we could change the width of the board ;) I'll add that to our backlog. Please bare with us since we have day jobs hehehe But we are trying our VERY best to implement everything we think is worth doing.

                                    AdminBernardo Heynemann (Lead, fightcodegame.com) commented  · 

                                    You mean when you are editing your robot, right?

                                  • 1 vote
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                                      1 comment  ·  General  ·  Admin →
                                      AdminBernardo Heynemann (Lead, fightcodegame.com) commented  · 

                                      Makes sense. ;)

                                      We just have so many robots that we hardly experience that.

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