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  1. This fight could not be calculated by our engine.

    Why I'm always getting this error when I want to start a fight?

    8 votes
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    • Fix the bug in the "random fight" function.

      Every time I click "Random Fight" nothing comes up. Just a page showing invalid.

      1 vote
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      • Thankyou fist

        Thank you This control fist time good experience Thankyou

        1 vote
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        • tutorial

          i dont know what to do you could at least post a tutorial or some clue as to how to start

          1 vote
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            1 comment  ·  Admin →
          • to can select our own robot in the list when we developp other robots.

            So we can fight against harder robots than the three proposed

            2 votes
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            • Add a forum

              Sorry to say but the documentation you've made for the calls you can make isn't all that great. It'd be really handy to just be able to post a question and have the other users have the chance to answer them as well as you.

              3 votes
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                1 comment  ·  Admin →
              • teste

                teste

                1 vote
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                • Lines of code shown

                  On the statistics page after each fight, the number of lines of code of each robot should be compared.

                  1 vote
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                  • Change the scale of the scoring

                    I feel the scores are too dense. This creates big jumps in ranking. I suggest having a larger scale for scores so that the ranking becomes more accurate.

                    1 vote
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                      1 comment  ·  Admin →
                    • Fight Two Arbitrary Tanks Against Each Other

                      We ran a FightCodeGame tournament at NebraskaJS and it would have been a ton better if we could have shown all the matches on the projector. But, logistically it was impossible because we would have had to log into a bunch of different accounts to do this.

                      What would be really nice is to be able to select two arbitrary tanks from different users to fight against each other. The match wouldn’t go into the central scoring system (we used our own bracketing on challonge.com to do the matches).

                      12 votes
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                      • Add some kind of Time metric.

                        I think we need to know the time a particular event was generated (an internal game tick counter). This combined with the enemy position will allow us to calculate their motion over time (velocity).

                        With this we could calculate where they would be at a given future time if they continued on the same speed and direction. Which is the basis for many advanced targeting and movement methods that cannot currently be easily implemented.

                        Since you have to determine how to track time yourself, which is needlessly complicated for an average person non-programmer wanting to break into the game.

                        8 votes
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                        • Remove enemy robot code from page source.

                          Currently, you can see the source code of your enemy in the page html. Even if he does not allow to clone his robot.

                          13 votes
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                          • Remove hacks: while(true), fighting your own bots

                            The side causing timeout must be the loosing side. You can see my bots in top10. Well, seriously, they are not even top 200. Top1 fought my own bot using link to fight, then I simply wrote while(true) to timelimit every upcoming fight(I saw prior top1 did this).
                            The more - the better. You can see "If(life<40) then while(true)" bot. It's like "if we are loosing, this game was never played".

                            24 votes
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                            • Start / Stop / Pause buttons in editor

                              It is very annoying, that every change in editor starts new fight with test bots. It makes whole editing very-very CPU-heavy, so I need to edit test changes in external editor.
                              The ability to stop would be nice too.

                              24 votes
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                                1 comment  ·  Admin →
                              • Math.random() supported?

                                Math.random() seems to return 0 all of the time. It seems to be defined as:

                                function (){return 0}

                                16 votes
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                                • Have a console.

                                  Need a console to get feedback about what the bot is doing. It is very hard to figure out what the bug is unless you dismantle your code as it stands. A line number on the errors would go a long way to help figure out whats going on as well.

                                  15 votes
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                                  • 16 votes
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                                    • Make editing work on iPad

                                      The editing field when creating a bot is impossible to work with on an iPad.

                                      Can't use backspace or paste and select is wonky.

                                      3 votes
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                                      • Provide an offline testing script.

                                        aichallenge had an offline runner to test your bot. It came with a couple examples and you could download open source bots or just play against your own to see how you are doing.

                                        It was great for a couple reasons:

                                        * I could use an editor of my choice and just hit a button to test.
                                        * I could run as many copies as I had cores, so pretty rapidly I could see if my bot's win rate against other versions and other bots was good enough.
                                        * I could grab a number of open source bots, especially those…

                                        13 votes
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                                        • why onScannedRobot events are soo rare?

                                          Why? Is that performance problem, or it's something about making game more interesting?
                                          I just don't understand the idea of firing lot of onIdle events per one onScannedRobot event, when your weapon just looks straight on the enemy tank. It's something like 50:1 now. Increasing onScannedRobot event generation to 2:1 or 1:1 ratio would made this game better.

                                          1 vote
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